using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TCC.Framework
{
    /// <summary>
    /// 本地化语言数据表
    /// </summary>
    public class LanguageDate : DataTable
    {
		public List<Data> datas = new List<Data>();

		[Serializable]
		public class Data
		{
			/// <summary>
			///编号
			/// </summary>
			[TableHeader("编号")]public int ID;
			/// <summary>
			///中文
			/// </summary>
			[TableHeader("中文")]public string Chinese;
			/// <summary>
			///英语
			/// </summary>
			[TableHeader("英语")]public string English;
			/// <summary>
			///韩语
			/// </summary>
			[TableHeader("韩语")]public string Korean;
		}
	}
    /// <summary>
    /// 语言
    /// </summary>
    public enum Languagel
    {
		/// <summary>
		///中文
		/// </summary>
		Chinese,
		/// <summary>
		///英语
		/// </summary>
		English,
		/// <summary>
		///韩语
		/// </summary>
		Korean,
	}
}
